Sunset over Jasmine Village: a great banyan, tiled houses, jasmine bushes and a temple gateway at the end of a red earth road.

In development · PC

Spirits of the Five Lands

A spirit-catching RPG where every land is a feeling, and the grandmother who raised you is starting to forget.

  • PC · Coming soon
  • English
  • 186 original spirits
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The story

What we remember stays alive.

In the Five Lands, spirits are born from the memory of the land: the songs, the stories, the names people still say out loud. When people forget, the spirits fade, and the land slowly dries into desert.

You are twelve, raised by your grandmother in the jasmine village at the edge of the forest. The forest spirits have grown restless. And lately, Grandma has started to forget little things.

More about the game

The player and Grandma outside two tiled houses in Jasmine Village, with the banyan, a red post box and a bus shelter nearby.

Your first partner

Which one will walk beside you?

Three young spirits from the temple grove have been waiting for someone kind. One of them is yours.

Grandma
  • #001

    Thulimbi

    Grass Takes the hits

    A gentle one. It heals itself a little every turn.

    HP
    50
    Attack
    50
    Defence
    50
    Speed
    55

    How it grows

    1. Thulimbi
    2. ThulivaanLv 16
    3. MarukombuLv 36
    Codex entry: Thulimbi
  • #004

    Kanalit

    Fire Hits hard

    Full of fire, just like you. It hits harder after its first fire move.

    HP
    45
    Attack
    60
    Defence
    40
    Speed
    60

    How it grows

    1. Kanalit
    2. KanalashLv 16
    3. KanalarLv 36
    Codex entry: Kanalit
  • #007

    Niruli

    Water All-rounder

    A cheeky one. Sometimes attacks just slip off its sleek fur.

    HP
    55
    Attack
    50
    Defence
    55
    Speed
    45

    How it grows

    1. Niruli
    2. NiralaiLv 16
    3. AazhuraiLv 36
    Codex entry: Niruli

The world

Five lands, five feelings

Sangam poets gave every landscape its own flower, hour and feeling. Pick a land on the map.

Painted map of the Five Lands on old parchment: grey-green mountains in the west, dark forest in the north, a green river plain in the centre, a sandy coast and teal sea in the east, and red dunes in the south.

Mountains

Hill Country

Mist on the peaks, tea on the terraces and honey in the rocks. The cool, high west of the land.

Feeling
Union
Hour
Midnight
Flower
The kurinji flower, which blooms once in twelve years
  • Sembisai
  • Ponnodu
  • Briartusk

Forest and pasture

Woodland

Home ground. Jasmine on the evening air, cattle coming home and spirits stirring under the old trees.

Feeling
Patient waiting
Hour
Evening
Flower
Jasmine
  • Minnalin
  • Thulimbi
  • Duskveil

River farmland

Farmland

Paddy fields, canals and loud market towns, where everyone has an opinion and nobody stays angry for long.

Feeling
Quarrels and sulking
Hour
Dawn
Flower
The arjuna tree
  • Niruli
  • Sproutbuff
  • Canechirp

Seashore

Shoreland

Salt pans, pearl lagoons and fishing boats pulled up on the sand, and a sea that people watch at sunset.

Feeling
Longing
Hour
Sunset
Flower
Water lily
  • Neerilai
  • Shyconch
  • Fizzray

Dry land

Wasteland

Red dunes, thorn scrub and a burning noon. The old grammar says this isn't a land of its own: it is what the others become when they dry up.

Feeling
Separation
Hour
Noon
Flower
The paalai tree
  • Kanalit
  • Thornwheel
  • Pyrefang

Explore the Five Lands

The spirit book

Meet a few spirits

Every spirit is an original design, and each one belongs to a land. Thulimbi, Kanalit and Niruli are the three partners Grandma can give you.

Minnalin

#010

Minnalin

  • Electric

Small navy storm bird with a yellow lightning crest

Woodland

See all 186 spirits

What you'll do

Inside the game

  • Seal with a ring of light

    Nothing is thrown. Your device casts a ring of light-blue light round a weakened spirit. It pulses until the spirit joins you, or breaks free.

  • 186

    Original spirits

    From Kanalit the fire mongoose to Mugili the little storm dragon, across 11 types, including our own Song type.

  • Spirit Centers in every town

    Free healing at the Spirit Center, with its teal lotus sign, and a Supply Shop next door in every town. Grandma heals your spirits at home too.

  • Day and night

    A clock runs the world. Some spirits only come out after dark, and each land has its own special hour.

  • Five lands

    Mountains, forest, river farmland, seashore and dry land, each with its own look, music and mood.

  • Helper calls

    Whistle for a helper spirit to cut, push or light the way. It never takes up one of your moves.

From the current build

Screenshots

All media

Follow the journey

One short email whenever something real is ready to show: a trailer, a demo, a release date. Nothing else.