High Noon
Calls the noon sun overhead for five turns: Fire moves burn hotter and Water moves weaken.
- Power
- —
- Accuracy
- 100%
- PP
- 5
- How to learn it
- Taught by people in the world
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Calls the noon sun overhead for five turns: Fire moves burn hotter and Water moves weaken.
No spirit learns this by levelling up. Someone in the Five Lands can teach it.
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