The Spirit Nursery

An old couple in Rivertown look after your spirits while you walk. Leave two, and sometimes an egg turns up in the yard.

Arul Thatha and Selvi Paati

They have run the Nursery for forty years. Arul keeps the desk and counts the coins. Selvi looks after the spirits, and lets them nap when he isn't looking.

Arul Thatha

Hm? A customer. Selvi! ...Selvi! Forty years, and she still does not hear me.

Spirits left with us walk, play and grow. Two at a time, no more, and never your last one fit to fight. Don't argue.

Selvi Paati

Arul sits at the desk and counts coins. I am the one who actually looks after them.

Mind the gate. And do not tell him I let them nap.

The Spirit Nursery: a green-roofed house with an egg on its sign, a garden and a white picket fence.
The Nursery's room: a wooden floor, armchairs, potted plants, a counter with an incubator and a shelf of plush toys.
Inside the Nursery: the desk, the incubator and the toy shelf.

How the Nursery works

  1. Leave twoThe couple keep up to two of your spirits at once. A spirit that is still an egg stays with you, and so does your last spirit able to fight.
  2. They growEvery step you walk, each guest gains 1 XP. They never grow past the level your Emblems allow.
  3. EggsTwo guests of the same line have a 50% chance of an egg every 256 steps; two who share an egg group, 20%. One egg waits at the desk at a time.
  4. HatchingAn egg holds the first form of one parent, at level 1. Carry it in your team and it hatches after 1,280, 2,560 or 5,120 steps: the rarer the spirit, the longer the walk.
  5. Rare coloursEvery egg that hatches has a 1 in 512 chance of a rare colour.
  6. The feeTaking a spirit home costs 100, plus 100 for every level it gained while it stayed.

From egg to spirit

Arul says he heard it first. Selvi says she did. Keep it warm and walk with it: it hatches when it is ready, not when you are.

Egg groups

Every spirit belongs to one or two egg groups. Two guests who share a group can make an egg, even across lines.

GroupSpiritsSome of them
Field 41 ClashhornValorhornPonnoduPanimaiKalanduFlintspine
Burrow 24 BanyanscaleBudbloomCliffbloomSproutbuffRicebuffHarvestbuff
Mineral 17 PonnoduPeakbloomFlintspineGritquillFortquillPotclaw
Ember 27 KindlitCinderlashBlazefangEmberhornClashhornValorhorn
Water 44 SplotterSurfotterTorrentailNeerilaiSleekgillCrowngill
Fin 9 SkipfinGlidefinSoarfinFizzrayThunderayPipconch
Grove 38 SprigbuckBramblebuckVerdantlerFernscaleBarkscaleBanyanscale
Wing 31 StrikevoltSembisaiDaydriftHoneywardMistleapCloudleap
Spark 15 MinnalinStormcrestStrikevoltCanechirpFizzrayThunderay
Shade 50 DuskveilHushwingEclipsewingOliranPipcapeVelvetcape
Chorus 15 CrowngillSembisaiHuskhushDirgehushCloudlingNimbuswyrm
No eggs 7 NizhalanTuskoraGloamhartAuraneSharlilyZenisoar

Spirits in No eggs never have eggs: the legendary spirits and the guardians of the lands.

Follow the journey

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